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Diogenes getting over it1/8/2023 Its core gameplay just feels strange and alien. It is here where Hello Neighbor fails the most. Gameplay pretty much relies on stealth and, when you’re spotted and need to make a quick getaway, coordination, which requires smooth and responsive controls. For the rest of the game, or at least as far as I could force myself to go, you sneak around your neighbour’s house, trying to piece together the strange occurrence you witnessed earlier the day. He knocks you unconscious (more red flags) and a few seconds later you wake up on the other side of the street. It’s not immediately clear what he is up to, but the fact that he chases you down after catching you spying on him does raise a few red flags. In this first-person stealth game, you take on the role of a nosy and mischievous pre-teen that witnesses his sinister-looking neighbour doing something sinister. It boasts all the right ingredients that turn many indie games into top sellers or, at the very least, a cult classic: a unique premise, challenging puzzles, quirky art, and eccentric characters… Hello Neighbor contains all these things but unfortunately they only come together to form a clunky and unintuitive mess.īut before I get ahead of myself, let us take a quick look at what Hello Neighbor is actually all about. I had such high hopes for this game but it ended up being a quite a disappointment, so much so that I could barely push myself to finish the first act. I must admit, when it came to Hello Neighbor, I once again allowed myself to fall victim to the frequently deceptive propaganda known as hype. In a strange way, this title is as much a lesson as it is a video game. Your mouse controls the tip of Diogenes’ hammer, which you will have to meticulously manoeuvre to lift and launch your character to the top.īe warned, failure will come swiftly and often, and usually at great cost (as in you spent the last twenty minutes carefully climbing your way of rocks and junk just to make one simple mistake and fall all the way down to where you originally started.) As a consolation, or devious attempt at sarcasm, the eponymous creator, Bennett Foddy, will provide you with words of comfort and philosophical meanderings each time you fail.Īt surface value this game might not seem like much, but once you push through and overcome your frustration (essential before even thinking of finishing this game), you reach a peculiar state of acceptance, acceptance that failure is as much a part of the experience as overcoming it. To guide Diogenes, you will simply be making use of your mouse and a gigantic amount of patience. A strange concept and tough as nails gameplay makes Getting Over It stand out from other titles No one knows why Diogenes must ascend this mountain or why the world is in such disarray, but since there is nothing else to do other than basking in your own frustration, getting to the top of this humungous pile of rubbish is the only option. Diogenes’ lower body is stuck in a cauldron and he has to make use of a Yosemite Sledge Hammer, and assumingly a colossal amount of upper body strength, to manoeuvre himself around.Īs if this were not enough, Diogenes is tasked with ascending a seemingly infinite mountain, which later turns into a monolithic pile of random objects and junk such as trashcans, wooden paddles, and even derelict houses. You take on the role of the ever-silent Diogenes. This title takes direct inspiration from a much lesser-known title released all the way back in 2007, namely Sexy Hiking, a title that shares the same frustratingly difficult gameplay. This game is Getting Over it with Bennett Foddy. If you’ve been on the internet in the last few months, then there’s a pretty good chance you’ve seen your fair share of gaming Youtubers go into a fit of rage as they try to guide a hammer-wielding man stuck in a pot up an increasingly bizarre mountain range.
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